View Full Version : Sourceforts 1.9.1 is released
http://www.sourcefortsmod.com/index.php
After months of hard work from the entire team, we are proud to present SourceForts v1.9.1, filled with numerous bug fixes and enhancements.
Notably, classes have been rebalanced to normalize gameplay. Builders have been renamed to engineers and are now able to use blocks as shields while crouching, as well as heal other players. Class limits are now in place, and the crash and spawning bugs are both finally fixed. We've added a couple new maps and some new media. To download the full version of the game, head over to the downloads page. Check below for a full changelog, as well as some in-game screenshots of the staff in action.
http://www.sourcefortsmod.com/downloads/README.txt
Damn, this next lan is going to be fun. SF, hidden, LFS. :)
Strings
11th May 2006, 14:00
Quoting from the readme's changelog.
-Physics bug allowing players to "fly" in combat.
Anyone recall when Viper was just flying into their base, grabbing the flat, and flying out again? :)
Gonna miss this bug :(
DAve
21st December 2007, 19:14
Sourceforts is up to 1.9.3 now.
http://www.sourcefortsmod.com/index.php
Phizz
26th December 2007, 23:43
YAY! I call for sourceforts to actually be played at a LAN. It is fun and you will play it. I have to play BF2, this is my revenge.
Sideshow
26th December 2007, 23:48
Unless they've fixed the fundamental flaw then it's still shit. Since they seem to have their heads stuck in the sand about it, I doubt it. *hopes to be wrong...*
Hex
27th December 2007, 02:34
Unless they've fixed the fundamental flaw then it's still shit. Since they seem to have their heads stuck in the sand about it, I doubt it. *hopes to be wrong...*
What is the fundamental flaw again? I can't remember...
--Mogwai--
27th December 2007, 02:47
What is the fundamental flaw again? I can't remember...
1. build a wall right around the flag so you can get in but not out
2. win
Sideshow
27th December 2007, 03:23
Yeah. A no-build zone encompassing the flag and the spawn would be a simple solution, but it's not been done (?)
Phizz
27th December 2007, 20:02
Erm there is already a no build area in earlier ones only it's not marked but you will see you can't freeze blocks around flags. The other comment about flag traps is against the spirit of the game and can still be circumvented with clever play ( you can actually rocket jump with the soldier). The biggest problem is that people don't give it enough of a chance and don't have any commited protection on engineers. Many a time I have streaked across open ground in a Pause LAN game to get to the enemy wall only to be shotgunned in the back. Engineers are key to breaching defenses and should be seen as a valuable asset.
TK-Maximus
27th December 2007, 20:21
The No Build zone has to be one Zone Encompassing the Flag and the spawn. That way any flag trap also traps the team in the spawn so becomes unviable.
I dislike comments of "Against the spirit of the game". The Object of the game is to construct a base that amkes it hard for you opponent to steal your flag. How can it be against the Spirit of the game to succeed in this challenge by preventing your opponent from taking your flag. It doesn't make the game fun that it's unwinable by one side, but then, what's the point in building a base that you KNOW is sub-optimal?
Hex
27th December 2007, 20:47
I feel a distinction should be drawn here between making it difficult to steal the flag and making it impossible Pit :-P
--Mogwai--
27th December 2007, 21:08
The point is that if you build the best base, and your team is half-way competent, it IS impossible, not just difficult - saying you can rocket-jump and guard engineers to counter the one-way-wall is a bit naive... good luck getting near their flag with anything but a scout!
like sideshow says, the game is fundamentaly flawed, and needs a big 'rules' overhaul to be viable - currently theres no in-game mechanic to deal with people 'playing to win'. We tried enforcing house-rules on sourceforts for a while to deal with this issue, which half of us followed, while others either ignored them or deliberately broke them, and it was a bit of a disaster.
I've had a lot of fun with sourceforts on the rare occasions the teams have been fair and organised in what they're doing, but 9 times out of 10 its just a one-sided joke.
Sideshow
27th December 2007, 21:39
I feel a distinction should be drawn here between making it difficult to steal the flag and making it impossible Pit :-P
The problem is you cannot make that distinction. For example, say you don't have the flag completely enclosed; say you have it almost completely boxed in, but one side of the box is a viable entrance/exit. On that side you build a 1-block-long slow tunnel: you know, where you make a 'v' shape which is traversable but slows the player to a crawl while they are on it. I think most people would say this was a fair base: the flag is accessible but difficult to get to.
Now, we extend the slow-tunnel by a block, and perhaps we can assume that most people will still see it is fair. We can continue extending the length of this slow-tunnel virtually indefinitely. At what point is it unfair? You will never get a room full of players to agree on where it becomes unfair even in a theoretical environment, never mind in an actual (hectic) game.
Relying on house rules to balance a game never ever works, because no-one can be seen as an impartial observer and rarely does anyone have the same ideas as to what is fair. Every game of source-forts I've played in has devolved into screaming and crying ("there's no way into your base!" "yes there is" "no there's not" "no-one can get to your flag" "try harder" etc)
The same is true for any game: no rules system works unless it can be enforced in code, and imho, no rules system should be attempted in any game unless it can be enforced in code or is extremely plain. For example, a no awping rule in CS (which: gay, but still) is easy to implement because it's obvious when it's broken. A no spawn-raping rule in BF, OTOH, isn't, since there are plenty of viable reasons to be in an enemy base and you'll never be able to apply it consistently.
tl;dr: sourceforts still sucks
Hex
28th December 2007, 01:10
I thoroughly agree, rules should be implemented in code. When I said a distinction should be drawn between difficult and impossible I merely meant that it is actually possible to build bases which have no way to the flag at all, not just bases which make it practically impossible. I mean if the game allows you to build bases where you couldn't get the flag even with zero opposition then that is immensely retarded.
House rules are indeed pointless for the most part. The "No spawn raping" rule for BF2 largely only applies to Greasel (as he's the only person who will actually camp spawn in a tank) and is easily applied by going and slapping him when he does it. The "No AWP Rule" is generally only for funmaps, and could actually be easily implemented in code by restricting the weapon with rcon, mani or whatever.
Obviously the "No unfair bases" rule for Sourceforts is way way way too vague to be implemented, in code or otherwise. I hate the game, I've always seen it as a vaguely neat idea that's been really badly implemented, and suggested we play a proper CTF game instead, to which I get cries (mostly from Phizz and DAve) of "We <3 Sourceforts, we're playing it, sod off". This has mostly led to me either playing something else, going for a beer, or coming into the game and fucking around with no real ambition to capture the flag as opposed to just fragging the other team.
So...err, can we drop Sourceforts at the next LAN? Or at least put it to a vote? General atmosphere in here seems to indicate noone actually enjoys it!
GigaFuzz
28th December 2007, 01:13
Has Sourceforts actually been played at the last 2 LANs?
Hex
28th December 2007, 01:44
Has Sourceforts actually been played at the last 2 LANs?
I'm sure it was played at one or other...
Fil2eFly
28th December 2007, 04:56
well.... i <3 source forts
Hex
28th December 2007, 06:33
well.... i <3 source forts
Yeah but also <3 meatspin so wtf do you know? :lol:
Phizz
29th December 2007, 22:28
now now Hex.
It has not been played at the last two LANs even when it has been timetabled. I would love to see a return not just on the timetable but an actual commitment to playing it. Give it the respect that BF2 gets i.e. you may not like it but you will play it anyway. Give games a chance!
Hex
29th December 2007, 23:15
now now Hex.
It has not been played at the last two LANs even when it has been timetabled. I would love to see a return not just on the timetable but an actual commitment to playing it. Give it the respect that BF2 gets i.e. you may not like it but you will play it anyway. Give games a chance!
Why should we respect a game we consider to be fundamentally flawed? We don't play Toblo either :-P Oh and I like BF2...
Bluepixie
30th December 2007, 13:20
Iain and Hex are bang on. Unless you can enforce rules in a game (and I mean any game) then you have a serious problem. I agree that we should make a permanent move away from SourceForts until such time that the problems discussed are addressed. It's like when you played armies as a kid (or cops and robs, cowboys and indians, whatever) you need to have everybody playing with EXACTLY the same mindset on the rules. You can't enforce "I shot you, you're dead!!!" when you using invisible bullets!
SourceForts was only good at the beginning when people were still feeling it out. It is now for most people an incredibly frustrating and stressful experience. Lets play something else instead, we are spoilt for choice when it comes to CFT several of which the club still hasn't tried *cough* F.E.A.R. bullet-time CFT *cough*. I used to love the idea of the game but the last few times I've played it only reinforced my negative feelings towards it.
DAve
30th December 2007, 16:13
I agree that we should make a permanent move away from SourceForts until such time that the problems discussed are addressed.
:(
As long as we get some team-playing action, that would be good. TF2 perhaps?
Hex
30th December 2007, 17:55
:(
As long as we get some team-playing action, that would be good. TF2 perhaps?
Yus TF2! Last few LANs we've only managed to get 4v4 or so, we really need more players for this to be good
Bluepixie
22nd February 2008, 19:54
Pirate Ship (http://video.google.com/videoplay?docid=7109853672251329180) :)
DAve
8th September 2008, 00:09
The SourceForts team are pleased to present you the latest iteration of SourceForts 1.9 (http://www.sourcefortsmod.com/). With a massive level design overhaul and numerous bug fixes, it's the most polished SourceForts version yet.
Although this is the end of SourceForts as it is known at present, work is not stopping on the team, with our next overhaul version, 2.0, already in development. 2.0 promises a huge twist on the game play, built from the ground up to be a unique total conversion modification, so watch this space!
Because this one keeps popping up, if you want to play it safe, delete your 193 folder before installing. The installer should overwrite everything quite happily though if you choose not to.
Also, if you're new to the modification, be sure to hit up on the user guide (http://www.sourcefortsmod.com/userguide/) for a crash course!
Download 1.9.4.1 here:
http://www.sourcefortsmod.com/downloads/releases/SF1941-Client.exe
Bluepixie
29th September 2008, 23:33
Anybody else up for trying this latest release at the LAN? I like the numourous bug fixes and kinda Portal inspired userguide! (http://www.sourcefortsmod.com/index.php?p=site_userguide_bases)
http://www.sourcefortsmod.com/images/userguide/bases_02.jpg
Sid
29th September 2008, 23:37
Yeah, I'd be up for it. I've always enjoyed a game of Sourceforts.
DAve
4th October 2008, 12:37
sure, sounds like a good idea
Bluepixie
4th October 2008, 12:50
It's on the timetable yay!
Can we have a little introduction lecture from DAve explaining the rules and basics of base construction? :p
DAve
6th October 2008, 23:55
It's on the timetable yay!
Can we have a little introduction lecture from DAve explaining the rules and basics of base construction? :p
SF FTW!!!!one!!!
It's pretty simple. If you want some fancy video tutorials, then look on my youtube page (http://www.youtube.com/profile_videos?user=crackshot1980&search_query=sourceforts&search=Search). They're not my movies, but I cleaned them up, and made them nicer.
It's pretty basic. You build a fort to keep the red team out by placing blocks in their way.
OK, I'd gladly do a quick how-to on fort building.
Fyndir
6th October 2008, 23:59
Step 1: Do not argue with Fyndir about the fort.
Step 2: Sid is ugly because he ignored Step 1.
Step 3: FUCKING STOP THAT, SID, I'LL TEAR YOUR JAW OFF.
Step 4: There, we lost, happy now Sid? I'm going to go cry in the corner. =( =( =(
Sid
6th October 2008, 23:59
I actually have no idea what you're talking about!!
Fyndir
7th October 2008, 00:11
I was having flashbacks to a few LANs back when I raged at you. <3
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