PDA

View Full Version : Dark Crusade - The Battle for California...


Einner
5th July 2009, 21:50
476



Round 1:

Note: Blue team has now posted players, it's up to Reds to get IMing and blah. The quicker someone PMs me the quicker we play.

Please e-mail me or send me at least 1 replay as well as a screenshot of the scores pages. Please take one for each tab if you can remember, that way I can make graphs and stats; which is for nerds, what it's all about! ;)

nickrennie@hotmail.co.uk



Battle 1:
Map: Van De Mar Mountains
Victory Conditions: Destroy HQ

Blue Players:

Bluepixie
Einner

Red Players:

Sid
Octavion

Battle 2:
Map: Janus Savannah
Victory conditions: Assassination

Blue Players:

To0
Captain_Caveman

Red Players:

Mogwai
GigaFuzz

Battle 3:
Map: Fata Morga
Victory Conditions: Take and Hold

Blue Player:

gor

Red Player:

Brialzebub





The Campaign is simple. On the Map above you’ll see three locations marked. Each one is a different kind of battle, be it 1v1, 2v2, 3v3 or any rule changes.


In each battle, we are playing through variations of Annihilate, Assassinate, Control Area + Criticals and Destroy HQ.


Regardless of objectives or numbers of players involved, everyone is playing to win. Each round there will be three engagements. There will be four rounds.


You will also see two HQ icons. Players fight to get the chance to attack the HQ: Defeating the enemy at their HQ will win the campaign for your side.


There was also mention of an artefact that will change the universe in some way. Players also fight to get the chance to win by excavation. The excavation can’t commence until the enemy are wiped from the dig site, (of course).

Rules

The way we get the chance to claim the artefact and get to the HQ is simple. Wins.

At the end of this round, those yellow engagement squares will be replaced with markers to show who won. If a team manages to collect three win counters; they may use them to attack the HQ. This will trigger an extra battle, the details of which are up to the defenders.
Attackers will choose the number of people involved, while defenders get to stipulate the game type (Control Area, Assassinate etc)
If the team who attacks the HQ wins, party over losers. If the team defending wins, it’s the next round.
Different rules apply to the “artefact” scenario.

The artefact mission requires six[B] counters to activate

The artefact/ dig site mission can only be activated once. If Red activates it and fails to win; Blue cannot activate it again, visa versa.

In the battle that is generated, the attackers will get to decide the number of players involved, as well as the rules or win conditions they want to set.

[B]Win counters: earned and used, will all be recorded on this post.

To attack the enemy HQ, a team needs four counters, or wins. To attack the dig site, a team needs six counters on the map.

Objectives

There are three ways Blue or Red can win the campaign.
1. Get more overall wins against the other team in four rounds of play.
2. Destroy the enemy HQ
3. Defeat the enemy force guarding the dig site.


Playing the Rounds

At the start of each week, the round changes. It is only a new round after all the permutations have been played and any additional scenarios have been ended.

When new battles are available each week, it is up to the teams to decide who plays on what scenario. A player can only play once per round, unless they are part of a HQ/Dig site battle.

It’s clear that some players may want to address balances; the choice of race is up to you, as is your position in battle each week.

At the start of each battle, at least one person has to document the affair.

Save your replays, put a date to them.

At least one person is also required, per battle, to take some screenshots of the scores tabs that come out after.

The more information you give me, the more stats can be generated on your performance.

If your scores are made public, it may shed some light on to what works for you as a player, making you more useful to the team.



This post will be continually updated with the week’s battle scenarios. As the rounds progress, scroll down it and I’ll put up whatever statistical info I can along with a battle summary and current standings. This page will be updated with new scenarios every Sunday evening. They will not be done, however, if the round has not been completed, or the last battles have been on Sunday night.

To avoid confusion, Blue team will place their players by Wednesday 8th July Red team will then have to decide and place their players in the same time, after the round has moved forward, which is every Sunday

In round 2, Red team must place their players first. This process of switching will go on until round 4.

Note: contact your team mates. Find a time you can all play if possible. Start talking to eachother about who is playing where, then use this thread for setting up games against the other side.


Game Times:

Possibly the most difficult aspect to pull off without a hitch, game times should be arranged this week.

Because this will be more difficult to do using larger game numbers, we should agree on a time that suits all. Thursday or Saturday/Sunday are good for me.

Stay in contact with teams and leave hamachi connected to the PauseDow group. password, pause.

It can be downloaded here (https://secure.logmein.com/products/hamachi/list.asp) (Thanks Sid)


We aim to complete a round by Sunday evening, with new dates and players arranged by the start of the next week.

Sorry for this being such a long post. I’ve almost covered everything I want to. Last part:

Teams

Red Team
Sid
Mogwai
Octavion
Brialzebub
Gigafuzz


Blue Team

Captain Caveman
To0
Gor
BluePixie
Einner

I hope this is fair enough.

I have based this purely on wins vs. losses in the last round robin; but the campaign has been set up loosely to allow for any accidental or intended team changes.

For example, I have two possible friends who may be able to join after the first round. They can be slotted into either team and the permutations of the next rounds battles can be set accordingly. If anyone knows anyone that might be able to play in subsequent rounds, let me know. The quicker I can update things the better it will all look.

Below is the current round in a little more detail. Post your names to the games and I’ll update and we’ll set times from there.


When the Blues first landed on the western shelf of this massive, open continent; they guessed that this haven at the furthest tip was the result of a vessel crashing, many millennia ago. The people they found already living in this valley were indeed strange: a lazy decadent tribe that had allowed themselves to enjoy luxury while the universe overtook them.
The Blues had none of this. With a resolve that could have only been forged in the 41st Millennium, they slaughtered them all, taking new residence in what used to be called “Silicon Valley”.
A permanent fortress was put there, in the valley’s heart. Its makers knew that some of the Reds knew of the valley’s location. Blue tech engineers needed valuable to time to begin excavation into the area to discover something. It was called ‘The Reason’, an artefact of unimaginable power, reported to hold the key to the universe itself. ‘The Reason’ was the reason Blue was here.
It was a last ditch effort by those still vaguely in command. The civil war between Blues and Reds had gone on too long; a short term answer to a resolute question that might change the outcome. The Reds knew though. They would come soon enough. To try to take ‘The Reason’ and claim it would be the plan.
When the Reds eventually landed, they found only arid wasteland, deserts and mountain peaks. They set about the work of building a command post in a favourable position without complaint, however. ‘Pole Creek Breaks’ was the place. The Reds were only a few hundred miles north-east of ‘Silicon Valley’, they would soon be marching towards the Blue defences, and discovering the truths of the universe...


You guessed it; this is the Battle of California, with DC trimmings.




=============================
Round 1:

As the dropships landed; their bellies full of Red soldiers, the Blues began to take up defensive positions at the entrances to the valley. They expected an all-out assault from the very first minute.

It never came.

Red operational commanders decided to try to use the harsh wastes to the north east as their own defence. Blue sensor stations reported continual deployment and structural emplacements appearing at ‘Pole Creek Breaks’.

As the Reds prepared to meet their foes on open ground, outside the valley; the Blues realised this would be a protracted conflict, they would have to come out of their fortress and stop the continual build-up of Red forces outside of their range.

Columns rolled through the desert. The first exchanges would begin head on, out in the open.

Round1: Battle 1
Details:
2 v 2 player
Map: Van de Mar Mountains
Win Conditions: Destroy HQ
Game Time: TBC
Players:
Red: TBC
Blue TBC
Replays:

In this scenario, Red meets Blue at a place called ‘Buckskin’ mountain. Both sides had made the mistake of not sending recon units far enough ahead, so built their HQs within range of each other.


Round 1: Battle 2
Details:
2 v 2 player
Map: Janus Savannah
Win Conditions: Assassinate
Game Time: TBC
Players:
Red: TBC
Blue: TBC
Replays: TBC

Near the smoking husk of the small town, Cordero; a command division of Blue troops are fortunate enough to find the command squadrons of their Red counterparts. It would be strategically vital to remove these high ranking officer-corps units from the field.


Round 1: Battle 3
Details:
1 v 1 player
Map: Fata Morga
Win Conditions: Take and Hold
Game Time: TBC
Players:
Red: TBC
Blue: TBC
Replays: TBC

A forward assault-recon unit moved undetected through the desert to reach the ruins of Las Vegas. The Red scouts have found a suitable point to ambush Blue forces moving east, outside the valley. As the Reds prepare to lie in wait for unwary units, they are set upon by forward guard units looking to remove any early threats to their supply lines behind them.

To0
6th July 2009, 09:57
Caveman, up for some Assassinate duties?

brialzebub
6th July 2009, 13:53
Brialzebub reporting in! Go REDS!

http://www.catfink.ismyforum.co.uk/gugs_forum/phpbb/images/smilies/cheer.gifhttp://www.catfink.ismyforum.co.uk/gugs_forum/phpbb/images/smilies/cheer.gifhttp://www.catfink.ismyforum.co.uk/gugs_forum/phpbb/images/smilies/cheer.gifhttp://www.catfink.ismyforum.co.uk/gugs_forum/phpbb/images/smilies/cheer.gifhttp://www.catfink.ismyforum.co.uk/gugs_forum/phpbb/images/smilies/cheer.gifhttp://www.catfink.ismyforum.co.uk/gugs_forum/phpbb/images/smilies/cheer.gif

I think the Chesinator said she was interested in playing too.

Sid
7th July 2009, 17:17
Have the blue team spoken to each other regarding who they're wanting to assign to each battle yet?

Bluepixie
7th July 2009, 19:46
Not that I know of..........

Can the Blue team be on Steam round 8ish so we can sort stuff out?

Einner
7th July 2009, 23:16
Right, its all posted, Reds! Only a couple of days away from a complete 'naming and shaming' , if you get the act together.

Are you guys gonna nominate a captain of any kind to coordinate with us/me?

let us know

Sid
8th July 2009, 00:24
Can I just check, do we need to play as the same race throughout the tournament, or can we vary it around from battle to battle?

Bluepixie
8th July 2009, 01:21
gor was suggesting this earlier over Steam chat. Maybe once the first games are done, we can get a separate thread for game results, stats etc? This thread will get gargantuanly large if not!

brialzebub
8th July 2009, 17:14
Red team - I'll be on steam later tonight (after 8ish).

Captain_Caveman
8th July 2009, 23:50
Damn, I go to internetless land (the parents) for 2 days and all the fun starts happening. IG assasination expert Caveman reporting for duty SAH!

brialzebub
9th July 2009, 00:00
We had discussed this (well, I say "we" - I got told I had to be squished by gor...) and this was what "we" came up with:

Sid+Octavion vs. Pixie+Einner; Mogwai+Giga vs. Captain_Caveman+To0; brialzebub vs. Gor

Sid
9th July 2009, 12:10
well, I say "we" - I got told
:confused:

I chatted with you for 10 minutes on Steam last night before I went out. I concluded our chat with:

Sid: "If you could just post up the teams that we're submitting later on tonight, that'd be handy. Just fire down whatever you think is best."

If you've got a problem, submit whatever team you like. I really don't care, as long as you're not whining in any way.

In fact, you can be team captain. Do as you please and assign me where I'm needed, Captain!

Einner
9th July 2009, 12:29
Lol Easy on the handbags, Reds. Looks like your cohesion is crumbling!

Oh by the way, are those team settings final?

Are we available for starting the games at least saturday night? Let me know who is going to be about

Cheers

Einner
10th July 2009, 23:59
Right, it's Friday night. I'm hoping we can all be around tomorrow night, but I haven't had anything from anyone about it.
Am I to take Brialzebub's post on the Red team postings as final?

Can anyone please leave a post here:

When is a good time this weekend to get these three games out the way?

Captain_Caveman
11th July 2009, 00:50
I should be free Sunday evening, I believe peter was saying the same so if Larry and Giga are free then we can kick their asses/die horribly (Delete as appropriate).

Einner
12th July 2009, 11:34
Can everyone who is able to play tonight please be online around 7ish?

Make sure you all have hamachi ready to go and we can get these first games out the way.

Cheers,

To0
12th July 2009, 21:57
The irony is killing me but my interbutz are fucked since I got the new router (to cure my fucked interbutz) I'm moving into my own flat in a couple of weeks and that is the earliest I can guarantee a connection but obviously hope to sort it before then.

GigaFuzz
12th July 2009, 23:16
Dark Crusade .reg file attached. Edit it (right click -> edit) and replace the cd-keys with your own, then run it.

If that doesn't work, you might need the DoW and WA .exes.

brialzebub
12th July 2009, 23:49
Do as you please and assign me where I'm needed, Captain!

perhaps I should have appended a smiley :) - I didnt mind who play whom or whatever :)

Anyway, I was away to a wedding over the weekend (since friday, and no interbots) and have only just returned. I hope that you managed to get something sorted without me.

Einner
18th July 2009, 11:13
RIGHT! Who's up for ROUND1 then!?

You may not have heard from me this week. My PC died and I had to reload everything again. Took me two days, in between shifts at work.

Are red team still in this? If you remember, reds are still declaring their places.

Sid
18th July 2009, 11:45
Battle 3 (Fata Morga 1v1 - Take & Hold)

Gor (Imperial Guard) vs. Brialzebub(Necron)

Gor Wins.

-----

[Replay and stats attached.]

Sid
18th July 2009, 11:47
I am available to play Battle 1 on Sunday or Monday night.

brialzebub
18th July 2009, 20:03
Battle 3 (Fata Morga 1v1 - Take & Hold)

Gor (Imperial Guard) vs. Brialzebub(Necron)

Gor Wins.

-----

Yeah, the quick IG jank of putting that turret near my base was a good call. A quick overrun by IG forces helped along by the necrons being too slow to keep up with a good co-ordinated assault. IG are my necron nightmare. I should have death-marched sooner. Sorry Red Team. :)

Sid
19th July 2009, 14:17
Yeah, the quick IG jank of putting that turret near my base was a good call. A quick overrun by IG forces helped along by the necrons being too slow to keep up with a good co-ordinated assault. IG are my necron nightmare. I should have death-marched sooner. Sorry Red Team. :)
Hey, don't worry about it - it's just a bit of fun.

Here's a few things I noticed from the replay that could be improved:
- First scarab squad went over to gor's base but didn't actually do anything. At first, I presumed you were going to turret or something, but I think you were trying to cap a point. It's unlikely that you're ever going to be able to cap a point (although you did manage it), but it's never going to survive: as soon as gor's command squad is out - it's going to be destroyed and you're not going to be able to get anything over there to back it up. My recommendation would be just to concentrate on a turtle build - put a turret down in your own base perhaps.

- After gor's turret went down, you threw away 2 scarab squads and the best part of 2 necron warrior squads by just walking up to the turret and leaving them there to die. Scarab squads are essential and a little more concentration would keep them alive.

- You then build up a very large force of NW, but seem to do nothing with them. You walked them all past the turret such that they were all taking huge amounts of damage, but didn't actually attack anything. Eventually, you started shooting at the upgraded listening post, but just as you were about to destroy it, you ran away.

Ultimately, 2 necron warrior squads and your lord would've been enough to take down the upgraded listening post, the turret, and everything else, but you just didn't ever attack the turret or the listening post - you just seemed to keep walking past it and letting it kill you. When you finally decided to commit, it was way too late: gor was up at T2 with plasma and you didn't even have your summoning core down yet.

Sid
20th July 2009, 14:41
Niall, Nick, and Lewis: Are you guys available to play Battle 1 tonight?

GigaFuzz
20th July 2009, 15:41
Niall, Nick, and Lewis: Are you guys available to play Battle 1 tonight?

I should be.

Edit: Oh wait, misread that, thought my name was in there. /embarrassed

Octavion
20th July 2009, 21:06
I should be up for it.

Bluepixie
21st July 2009, 10:47
Sorry, I didn't see this until now! I should be around to play it tonight if that's possible?

Octavion
21st July 2009, 11:18
I'm afraid I'm busy tonight. I should be free on Wednesday though.

GingerPrinz
21st July 2009, 15:32
Dudes I know I'm not part of this, and I'm not trying to fux with ur cabbage patch, but any chance we could not attempt to schedule games on nights pre-designated for other games? I'm sure the shite attendance at TF2 last night had little to do with this, but it's deffo a factor for consideration.

Sid
21st July 2009, 18:54
Dudes I know I'm not part of this, and I'm not trying to fux with ur cabbage patch, but any chance we could not attempt to schedule games on nights pre-designated for other games? I'm sure the shite attendance at TF2 last night had little to do with this, but it's deffo a factor for consideration.
Turned out that Niall and I ended up going out on Monday anyway, so it didn't hpapen. But yeah, sorry - I'd forgotten all about TF2 night.

I'm afraid I'm busy tonight. I should be free on Wednesday though.
I'm free tonight. Busy Wednesday. Haha!

Einner
21st July 2009, 20:50
Lol, good to see the first result is in.

Am I right in thinking we have both te 2v2's to sort out then?

I will be available for my games any evening this week. The girlfriend is coming over from thursday night onwards but she can just sit and watch my necron skillz for half an hour if we cant get anything sorted before then.

Thursday, Friday, Saturday, Sunday? Who can do what?

Bluepixie
21st July 2009, 20:55
I'm out tomorrow night, working Thurs (free from 22:00+) and out on Friday. Sat is out but Sun night should be ok.

GigaFuzz
21st July 2009, 21:31
I should be fine for any night this week. I believe it's me and Mogwai against To0 and Caveman. Is that right? When are those two available?

Sid
21st July 2009, 21:40
I'm available: Tonight, Thursday, or Sunday. (7pm-11pm)

Captain_Caveman
21st July 2009, 23:39
I think we have peter as the problem, his internets is borked. I should be free friday all day and sat and sunday evenings.

Einner
25th July 2009, 21:04
Ok, so it seems like we could all do sunday then?

Me and Pix can be free for ours that day. Then its just down to Peter and when he can De-bork the net.

Surely he can just plug in directly and avoid the wireless problems he's been having?

Shame he can't read this lol

Sid
26th July 2009, 19:31
Yep, I can still do tonight if people are around. I'll be on MSN - message me if I'm needed.

Bluepixie
26th July 2009, 21:06
I'm still good for tonight as well.

--Mogwai--
26th July 2009, 21:45
Ok, so it seems like we could all do sunday then?

Me and Pix can be free for ours that day. Then its just down to Peter and when he can De-bork the net.

Surely he can just plug in directly and avoid the wireless problems he's been having?

Shame he can't read this lol

realistically is peter actually going to play a game? his track record of signing up for these things and then not playing them is almost 100% :P

Bluepixie
30th July 2009, 13:30
Would people we available tonight to play our game? (i.e. Lewis, Nick, Craig)

To0
30th July 2009, 15:13
Wednesday next week I'll have interbutz at the speed of light (less a little bit for travelling through glass)

Sid
30th July 2009, 18:58
Would people we available tonight to play our game? (i.e. Lewis, Nick, Craig)
Sure.

--Mogwai--
5th August 2009, 20:55
is this still happening?

Bluepixie
5th August 2009, 22:45
It is, but our leader is MIA. Aparently work is more important than running a DoW campaign. :p I'm only yanking your chain Nick.

Yeah, Craig and I were just discussing that we'd be around for a game this Sunday evening if that works for Nick and Lewis?

I think Pete should have his interwebs in action come this Monday?! :)

To0
6th August 2009, 11:05
No, my FAST AS LIGHT interbutz are now delayed till 21st. Unless you count 900+ ping as interbutz.... :(

I shall try and leach a connection before then.

gor
7th August 2009, 16:08
PLAY!

Sid
24th July 2011, 13:41
When is this match happening?!

I've been checking this thread every day for almost 2 years now and there's never any update!

Bluepixie
2nd August 2011, 00:01
Hahahaha!

Yeah would have been awesome to have finished this. Ah well.